Archive for the ‘ Metaverse ’ Category
Imagine a search engine that, instead of just doing text matching, attempts to parse your statement into questions it can answer, then provides you with as many of those answers as it can. Imagine a search engine that can deal with numerical relationships and analysis. Imagine a search engine that’s tailored towards returning facts and [ READ MORE ]
In Second Life, everything is made from primitives – cubes, cylinders, prisms and so forth that you can place together to create pretty much anything. There’s a size limit of 10×10x10 metres that’s sometimes a real pain in the arse. I’d heard of something called megaprims that allow you to make much larger blocks (for walls [ READ MORE ]
For the last two weeks I’ve been working on a research survey and report on virtual worlds – things such as Second Life, OpenSim, OpenCroquet and the like. I’ve just now finished tidying it up, and sent it off, with much relief; it’s 50 pages long, and the longest writing project I’ve engaged in since [ READ MORE ]
One thing that’s really fascinating about virtual worlds and MMOGs is the avatars that people choose and the relationship between their choice and their physical selves. It’s pretty easy to find statistics showing that gender bending is a pretty common practice (for example), but there’s not been a lot of research looking at people choices [ READ MORE ]