Category Archives: Science & Technology

CHI 2012 – HCI for Peace workshop

By | May 6, 2012

I spent Saturday at the HCI for Peace workshop representing the Voices from the Rwandan Tribunal project. It was fairly informal, with only 10 participants, which made it easy for everyone to participate in the discussion. Several participants presented projects they’ve worked on, including: Lahiru Jayatilaka, a Sri Lankan PhD student from Stanford, who presented… Read More »

On Patronage as a Funding Model for Creative Works

By | February 22, 2012

I’m feeling pretty jazzed at the moment about patronage as a funding model for creative endeavours. It’s a pretty simple idea: instead of today’s dominant practice, where creative works are funded and owned by someone expecting to make money back from advertising or sales through a limited distribution channel, under patronage, creators fund their work… Read More »

On Procrastination, the iPhone, and Grinding.be

By | September 1, 2009

Clearly I’ve got work to do, because I’m procrastinating with blog posts. #include<speculative comments about motivation> Interesting piece about the futurist implications of the promising new technologies on the horizon becoming corporate controlled walled-gardens, much as everything is now. It’s clear that some level of profit driven development is good, as it spurs innovation, but… Read More »

One giant step for intelligence..

By | May 15, 2009

Imagine a search engine that, instead of just doing text matching, attempts to parse your statement into questions it can answer, then provides you with as many of those answers as it can. Imagine a search engine that can deal with numerical relationships and analysis. Imagine a search engine that’s tailored towards returning facts and… Read More »

Building virtual worlds from the inside – ‘World Builder’

By | March 15, 2009

Check out this rather impressive imagining of virtual world construction in a fully tangible VR / AR environment. The interface used is quite cool and inspirational, but there’s a lot of funky interface videos out there, and the basic idea of creating worlds from within isn’t new; Snow Crash has this sort of thing, and,… Read More »