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You are browsing archives for the category 'The Future'.
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Posted April 21st, 2008 by admin
via George,
An amusing take on what entertainment might be like 50 years from now.
How plausible is full sensory experience and interface like this by the date offered in the video (2062)?
Right now, it might look like far future fiction, but I’m fairly sure that’s not the case. Enabling technologies necessary for virtual reality of this level either exist already, are in development, or are at least theoretically possible.
The nanomachines necessary seem almost inevitable, particularly as the necessary components for these (antenna, propulsion, power) are in development, with experimental devices either complete or nearing completion. Similarly, the computing power necessary also seems easily achievable.
So, to me, the main remaining obstacle is complexity. That is, while we can create the necessary devices, and produce the necessary content, can we string these all together into the necessary engineered systems? We’re pretty awful at this sort of thing when it comes to building large scale software solutions, largely because of the need for rapid change and adaptation. It seems that brain interfaces of this fidelity must adapt quite precisely to the neural topology of the individual, and it would seem that these must vary widely at the level of neurons, meaning that any engineered system interfacing with the brain must be heavily customizable to accomodate this.
This, by the way, is my general concern with some of the technology ideals before us - I trust our ability to invent and create devices, but I don’t trust our ability to coordinate them.
Tags: brain computer interfaces, complexity, Science & Technology, The Future Posted in Science & Technology, The Future | No Comments »
Posted February 8th, 2008 by admin
Prosthetic limbs are another harbinger of the future. They’re becoming increasingly sophisticated, and it looks like IEEE Spectrum is going to run a special issue on them in February.
There’s an interesting article up now about the ‘Luke’ arm, named for Luke Skywalker’s prosthetic in Empire Strikes Back. Check it out in this video.
What’s really cool is the range of control mechanisms available - gone are cumbersome mechanical arrangements, replaced by controls based on nerve signals, twitching related muscles, or even underused muscle groups such as toes. The video below shows an arm based entirely on neural feedback - the patient doesn’t need to learn special commands - his prosthetic responds to messages from his brain similarly to a real one.
Another article discusses cosmeses - coverings for the arm mechanics designed to make them look real. Unfortunately, there’s no pictures, though from the description of “silver-black carbon fiber, shimmering with a pattern of subtle scales” sounds pretty damned awesome.So far, no one has replaced their body parts with prosthetics voluntarily, but given their progress and potential, I give it at most ten years.
Tags: awesome, medical, robotics Posted in Science & Technology, The Future | No Comments »
Posted February 8th, 2008 by admin
I’ve always loved the name ‘rail gun’ - of all the various futuristic weapons concepts I’ve encountered, it’s probably the most down to earth name. And, since it’s based on an idea you can replicate at home with a bunch of wire and a battery, it’s always seemed one of the most practical.
The US Navy’s been interested in rail guns for use on their various capital ships - they’re aiming for a 64 MJ version that will be able to lob projectiles up to 200 miles.
A recent article in the MIT Technology Review describes a 10 MJ gun which is nonetheless scarily impressive. Particularly because, at over 2 kilometres a second, a 3 kg slug is travelling fast enough to cause flakes of aluminium on it to spontaneously combust, leaving an impressive fiery tail.
Video
Tags: awesome, weapons Posted in Science & Technology, The Future | No Comments »
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