Building virtual worlds from the inside – ‘World Builder’

By | March 15, 2009

Check out this rather impressive imagining of virtual world construction in a fully tangible VR / AR environment.

The interface used is quite cool and inspirational, but there’s a lot of funky interface videos out there, and the basic idea of creating worlds from within isn’t new; Snow Crash has this sort of thing, and, to some extent, it’s a logical extension and extrapolation of Wayne Piekarski’s PhD work in using AR to build 3D models on the world around us. That said, it’s a very polished imagining of this idea, and well worth the watch.

What I really liked, though, is the emotional context in which this is placed – the film’s not just a cool interface concept, but rather an example of how virtual worlds and technology might be able to provide emotional support of a sort. Effectively, the protagonist is creating worlds to embody and relive his memories. Once, our memories were limited to shared stories, then writing, then photos, then video – it seems logical that, if 3D environments and simulated experiences could be captured, then these too would be something that we collect, file away for posterity, and maybe share with our friends.

Imagine if, instead of showing wedding photos to friends who couldn’t make it, you could compellingly simulate the experience of being there.

found via Long Now

Why do I blog this?
I’ve always loved world building, and the idea of being able to easily create and experience worlds excites me. To really be compelling, though one would need to be able to create believable simulated people and animals to populate the world; as it is, the world in this video seems somewhat lonely.