Category Archives: Games

Critique – Mass Effect

By | July 26, 2012

The other night, after 5 years of putting it off, I finally completed Mass Effect. I see now why it’s so well-regarded. Briefly, here’s what I think was awesome: Elegant and succinct core plot. Mass Effect’s core plot was actually rather short; about 8 hours of play by my count. This kept it sharp and elegant.… Read More »

Game – Neverending Light

By | March 2, 2009

Got 10-20 minutes free? Play “Neverending Light“. The games starts with you and your character taking a tour through a cave system full of stalagtites, stalagmites, and awesome voice acting. Needless to say, things go horribly wrong. Part 1 of an ongoing series.

Concerning the origin of games

By | January 9, 2009

Like most things, games evolve. Modifications arise over time, sometimes by design, sometimes casually – examples include deliberate design, house rules, misinterpretation, and our innate tendency to search for parsimony and avoid unnecessary complexity. Since game designs are socially transmitted between both players and designers, and elements of game design can be recombined to form… Read More »

Review – Iji

By | November 17, 2008

I love moral ambiguity in games. I love characters who struggle with intense yet believable emotions, and who are conflicted by their actions and beliefs to the point that they nearly destroy themselves. I love the simple humanity of this, and I love it when this is set against a bleak, gritty setting that offers… Read More »

Self representation in MMOGs

By | March 19, 2008

One thing that’s really fascinating about virtual worlds and MMOGs is the avatars that people choose and the relationship between their choice and their physical selves. It’s pretty easy to find statistics showing that gender bending is a pretty common practice (for example), but there’s not been a lot of research looking at people choices… Read More »