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Solar beauty

Posted May 2nd, 2008 by admin

For those who like pretty astronomical pictures..

ESO has a press release out with several photos of interesting solar phenomena, including the rare green flash and even rarer blue flash, both caused by the earth’s atmosphere acting as a prism when the sun’s light hits it with a very low grazing angle at sunrise or sunset. More in wikipedia

They’ve also got photos of the zodiacal light and Gegenschein, both caused by solar light reflecting of interplanetary dust..

For those not so fascinated by astronomy, here’s a bunny.


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Posted in Science & Technology, Uncategorized | No Comments »

Surfing the waves of existential contrariness

Posted April 30th, 2008 by admin

I’m surfing a rather strange mood right now. I got home from gaming 20 minutes ago, feeling strangely bemused and disappointed with the world, largely for broad social and political reasons than for anything one particular thing.

I’ve been grappling a little of late with the troublesome conflict between ideas of social fairness and communal action versus libertarian ideas of avoiding coercion and maximizing freedom. Both sides offer attractions, but both have drawbacks - freedom and self-determination are desirable, but do they trump the Rawlsian desire for fairness and equality? Always? Never? Sometimes? Where do you draw the line?

Obviously, compromise between the extremes of these positions is necessary, and I know thinkers out there have formulated amalgamations that seem to offer a way forward. My concern is that society at large doesn’t seem able to follow sophisticated hybrid policies, and tends to leap to extremes - we’re either ignoring a problem, or flooding it with ill-considered, wasteful solutions. While the barely competent rule of the fickle crowd is perhaps measured and appropriate for some issues, it seems foolishly slow and indecisive for others.

However, this isn’t all that’s bugging me. Rather, it’s a contributing and compounding factor in a mangled mass of disappointing trends I discern - the tragedy of the commons wrought large on global resources. What happens next?

It seems my attitude towards the future ranges from measured optimism to resigned pessimism. I guess this to be expected - we live in truly interesting times, and I really can’t tell if that’s good or bad.

Maybe I just shouldn’t listen to essays about existential risk when I’m tired..


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PS9 video - coordination complexity

Posted April 21st, 2008 by admin

via George,

An amusing take on what entertainment might be like 50 years from now.

How plausible is full sensory experience and interface like this by the date offered in the video (2062)?

Right now, it might look like far future fiction, but I’m fairly sure that’s not the case. Enabling technologies necessary for virtual reality of this level either exist already, are in development, or are at least theoretically possible.

The nanomachines necessary seem almost inevitable, particularly as the necessary components for these (antenna, propulsion, power) are in development, with experimental devices either complete or nearing completion. Similarly, the computing power necessary also seems easily achievable.

So, to me, the main remaining obstacle is complexity. That is, while we can create the necessary devices, and produce the necessary content, can we string these all together into the necessary engineered systems? We’re pretty awful at this sort of thing when it comes to building large scale software solutions, largely because of the need for rapid change and adaptation. It seems that brain interfaces of this fidelity must adapt quite precisely to the neural topology of the individual, and it would seem that these must vary widely at the level of neurons, meaning that any engineered system interfacing with the brain must be heavily customizable to accomodate this.

This, by the way, is my general concern with some of the technology ideals before us - I trust our ability to invent and create devices, but I don’t trust our ability to coordinate them.


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Posted in Science & Technology, The Future | No Comments »

Crazy days..

Posted April 15th, 2008 by admin

Finally, it is time to rest.

Last Wednesday, I randomly wandered in to visit Seth’s office, where he’d just discovered a design competition for applications using Google’s new programmming environment for smart phones, Android. He had an idea of sorts which turned out to be similar to something else I’d been working on, and was keen to enter if he could find people to help write it. It sounded like fun, and I figured it would be nice to learn a bit about the toolkit. Details of our effort are in his blog.

Long story short - after about 70 hours of coding across four days, we submitted our entry this evening. If, through some miracle, we’re in the top 50, we get US$25,000. If not, well, I now know a great deal more about Google Android than I did before I started.

That wasn’t the end of the madness, though - after finishing work on it at about 5pm today, I raced off to the new and improved Christchurch Game Developer’s get together that I had organized with the help of Jeff Nusz from Zodal. Turnout was awesome (20+ people for an event I expected 5-10 at), and the response was great. I led a design discussion talking about Aquaria(review) and ran a panel of sorts talking about the games industry in Christchurch, the ways in which events like that could inspire people and grow a community, and then a bit about how we could eventually start to market the group and lobby government for industry development support. There were several volunteers to host the next one, so hopefully the ball will keep on rolling.

Now, though, I’m going to sit down, watch a few episodes of Yes, Minister, and decompress. Tomorrow’s another busy day, so rest sounds pretty good right now.


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Blue Eyes / Brown Eyes

Posted April 7th, 2008 by admin

I’ve been sitting in on Robert Kraut’s online communities course. He’s a visiting lecturer from CMU with a background in social psychology, and consequently, the course is heavy on theory and empirical studies. In it, he discusses how theories of social psychology can help us understand and build online communities.

So far, we’ve covered community structures, motivations for contribution and ways of encouraging it, the ways in which newcomers assimilate into the community, and the ways in which relationships can form within a community. We’ve also talked a little about groups within communities, for example as sources of motivation and social loafing, shared identity and discrimination.

Recently, while talking about the last of these, discrimination, someone mentioned ‘Blue Eyes / Brown Eyes’, a lesson taught by a teacher, Jane Elliot, to classes of 3rd graders in Iowa during the years following Martin Luther King’s assassination. In it, she teaches them about discrimination by dividing them into brown and blue eyed groups, then praising one group and criticizing the other.

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Experiment (Dooling & Lachmann, 1971)

Posted April 7th, 2008 by admin

Try this experiment. Read the following passage, once only. Then, click through and read the rest of this post.

With hocked gems financing him, our hero bravely defied all scornful laughter that tried to prevent his scheme. “Your eyes deceive,” he had said. “An egg, not a table, correctly typifies this unexplored planet.” Now three sturdy sisters sought proof. Forging along, sometimes through calm vastness, yet more often very turbulent peaks and valleys, days became weeks as many doubters spread fearful rumours about the edge. At last from nowhere welcome winged creatures appeared, signifying momentous success.

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Internet video rant

Posted March 30th, 2008 by admin

While slowly uploading 3 years of email archives to gmail this afternoon, I spent a while poking about random video blogs following links from last week’s Epic-FU. While the content is amusing, it’s the fact that they even exist that really interests me - random people creating not only content, but regular shows, of quality at least the same as I’d expect from regional TV. It’s been said for some time that the internet facilitates a massive democratization of culture, but you don’t really get that as a gut feeling until you go out* and dig around.

It’s really quite heartening. There’s a real golden age going on - a huge diversity of people picking up tools, making some stuff, and change the world. There’s a directness and apparent honesty to the content that’s really appealing. Even though a lot of it’s fairly low brow, that’s OK - it’s usually deliberate, and you don’t get the feeling that you’re being condescended to by a media conglomerate that’s decided you (as part of the great unwashed) are insufficiently intelligent or attentive. And that’s not to say that it’s typically low brow - there’s some really great, really thought provoking content out there, too..

Anyway, vector - Epic-Fu is a 5 minute weekly that covers pop internet culture. Episodes usually contain a mix of music, pop culture video links and notes about cool new web tools, as well as the occasional WTF? - one episode a couple of weeks back, for example, was interspersed with ‘FUnetics’, a Scientology spoof with a weird alternate reality web game attached to it.

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Review - Adobe Photoshop Express

Posted March 29th, 2008 by admin

Just had a chance to play with the new Adobe Photoshop Express - a really simple version of Photoshop that runs in your browser. For brevity, I’ll call it APE.

In reality, it’s not a lot like Photoshop, but rather like Picasa, the desktop photo organizer application from Google. It has a similar (if slightly more limited) feature set, and a similar usage metaphor - you use it to manage a series of galleries / folders full of images, and are able to quickly pop open any one of them to quickly modify it.

So, the pros:

  • You can link it into your photo galleries on Facebook, Photobucket, or Picasa. That is, you tell it how to log in to you account on one of these services, and can then use it to manage and edit your photos within. Since APE runs entirely within Flash, it’s a lot more responsive and easy to work with than doing so directly with the web interfaces for each of these tools. Plus, you can batch update captions, which is often quite time consuming. You can even use it to transfer images between different gallery services (Facebook, Picasa)
  • It’s entirely browser and Flash based, so you can run it on any OS with reasonable Flash support, and you can access it from anywhere. In comparison, Picasa runs on the desktop of a particular machine, and is only available for Windows (though presumably that’s something Google plans to address).
  • It’s really convenient to upload and manage small numbers of images. You can do this in Picasa through the web interface, but you have to fiddle with the image locally first. It just feels a bit smoother doing this in APE, then dragging it into whatever storage space you’ve chosen.

And the cons

  • It runs entirely online. Before you can edit your images, you have to upload them. It’s fine for working with small numbers of smallish images that are already uploaded on a nice fast server somewhere, but there’s no way I’d be using this to manage my images when I retrieve directly off my camera. Obviously, it’s not really intended for this, but this is an important part of my photo management process, and so is worth mentioning.
  • Though managing galleries is faster than using a service’s web interface, using it to edit images is definitely not faster than editing them locally, for obvious reasons - everything is either processed rather slowly by flash, or pulled down the intertube.
  • You have to remember to pay close attention to the terms and conditions - I’m fine with them, but you’ll need to check for yourself if you’re doing anything particularly sensitive.

For me, it’s a nice tool for managing small amounts of images; for example, the screenshots and snippets I put in my blog. It’s also nice as a bridging tool between the three gallery services it supports. I’m not likely to use it for managing large photo galleries - Picasa trounces it there. But, it has a niche, it’s really easy to use, and doesn’t cost anything. So, it’s definitely worth taking a look at..

Try it out - there’s a ‘test drive’ demo that’s gets you in to try it out quickly. From there, it’s easy to join, and doesn’t appear to gather piles of personal information.

vector: Daily Bits.


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Virtual Worlds report = Complete

Posted March 25th, 2008 by admin

For the last two weeks I’ve been working on a research survey and report on virtual worlds - things such as Second Life, OpenSim, OpenCroquet and the like. I’ve just now finished tidying it up, and sent it off, with much relief; it’s 50 pages long, and the longest writing project I’ve engaged in since completing my Masters thesis two years ago.

It marks a bit of a milestone for me - it’s the first fully independent, paid research contract I’ve done. Though stressful, it was actually quite a lot of fun and taught me a lot about rapidly gathering together notes from lots of sources and cobbling them together in a report. I learned quite a bit more about virtual worlds, in the process, too.

It was also the first time I’ve had to hire and manage my own subcontractors - in this case, I hired Morbid Curiousity to help out by writing research notes and helping a little with reviewing. This also was quite illuminating - in hindsight, the small amount of extra work was certainly worthwhile; getting someone else involved me with a second perspective on the topic and helped me formulate my own ideas for the document’s structure and content.

I’m going to keep the report embargoed for a week or two; I’ve been assured that despite the contract, I maintain copyright over the work, but I want to wait until my client has had a chance to review it first. After that, I’ll be making the whole thing available as well as posting and expanding on certain parts of it that I think people might find interesting..


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Self representation in MMOGs

Posted March 19th, 2008 by admin

One thing that’s really fascinating about virtual worlds and MMOGs is the avatars that people choose and the relationship between their choice and their physical selves. It’s pretty easy to find statistics showing that gender bending is a pretty common practice (for example), but there’s not been a lot of research looking at people choices of character race and shape.

A while back, Nick Yee, a research at PARC, published some statistics he’d gathered during his PhD on the relationships between age and gender on player choices of race, alignment, and type of character class. Graphs and notes on those results are available here.

More recently, he’s published another set of results concerning player choices of character shape; that is, whether their character is relatively taller or shorter, how attractive they are, and so forth. These are pretty interesting results, though there’s nothing really surprising. What’s really interesting, though, is the graphs he’s produced looking at the relationship between preferences for different avatar archetypes and for different styles of play.

Anyway, if you’re at all interested in self representation or online games, go take a look. He publishes these results via a blog he keeps called ‘The Daedalus Project’ - it’s not particularly high traffic, but what he does post is well worth reading..


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Posted in Games, Metaverse | No Comments »