Posts Tagged ‘ research ’
Try this experiment. Read the following passage, once only. Then, click through and read the rest of this post. With hocked gems financing him, our hero bravely defied all scornful laughter that tried to prevent his scheme. “Your eyes deceive,” he had said. “An egg, not a table, correctly typifies this unexplored planet.” Now three sturdy [ READ MORE ]
For the last two weeks I’ve been working on a research survey and report on virtual worlds – things such as Second Life, OpenSim, OpenCroquet and the like. I’ve just now finished tidying it up, and sent it off, with much relief; it’s 50 pages long, and the longest writing project I’ve engaged in since [ READ MORE ]
One thing that’s really fascinating about virtual worlds and MMOGs is the avatars that people choose and the relationship between their choice and their physical selves. It’s pretty easy to find statistics showing that gender bending is a pretty common practice (for example), but there’s not been a lot of research looking at people choices [ READ MORE ]