Publications
Thesis
- Nilsen T., Guidelines for the Design of Augmented Reality Strategy Games, MSc thesis, University of Canterbury, 27 February 2006.
Book Chapters
- Nilsen T., Understanding and Creating the Play Experience. In Concepts and Technologies for Pervasive Games, Magerkurth, C., Röcker, C (eds), ISBN 978-3-8322-6224-2, Shaker Verlag 2007.
- Nilsen T., A Designer’s Guide to Augmented Reality Technology. In Concepts and Technologies for Pervasive Games, Magerkurth, C., Röcker, C (eds), ISBN 978-3-8322-6224-2, Shaker Verlag 2007.
Articles
- Magerkurth C., Cheok A.D., Mandryk R.L., Nilsen T., Pervasive Games: Bringing Computer Entertainment Back to the Real World. In Computers in Entertainment (CIE), Volume 3, Issue 3, p4, July 2005.
Conference Proceedings
- Grimley, M. Green, R. & Nilsen, T. Students’ Learning Experiences in the Digital Age, SRHE Annual Conference 2008 Valuing Higher Education. Liverpool, 9-11th December, 2008.
- Nilsen, T., Tankwar – AR Games at GenCon Indy 2005, in Proceedings of 15th International Conference on Artificial Reality and Tele-existence (ICAT 2005), Christchurch, New Zealand.
- Nilsen T., Looser J., Tankwar -Tabletop war gaming in augmented reality. In Proceedings of 2nd International Workshop on Pervasive Gaming Applications, Munich, Germany.
- Buchmann V., Nilsen T., Billinghurst M., Interaction With Partially Transparent Hands And Objects, In Proceedings of Sixth Australasian User Interface Conference (AUIC 2005), Newcastle, NSW, Australia, January/February 2005.
- Nilsen T., Linton S., Looser J., Motivations for Augmented Reality Gaming, in Proceedings of Fuse 2004, first New Zealand Game Developers Conference.
Technical Reports
- Nilsen, T., & Thompson, D. Virtual Worlds – Overview & Reference. AGR-TR-08-01, Applied Games Research Ltd / Applied Games Research Group, University of Canterbury.
Unpublished works
- Nilsen, T., ARBool – teaching Boolean Logic with Augmented Reality. Research paper written for IE 543 – Virtual Interface Technology
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