Thesis

Book Chapters

  • Grimley, M., Nilsen, T., Kerr, R., Green, R. and Thompson, D. Virtual Worlds for Science Learning. In S. Rodrigues (Ed.), Multiple Literacy and Science Education: ICTs in Formal and Informal Learning Environments: 263-279. Hershey: IGI Global, 2010.
  • Nilsen T., Understanding and Creating the Play Experience. In Concepts and Technologies for Pervasive Games, Magerkurth, C., Röcker, C (eds), ISBN 978-3-8322-6224-2, Shaker Verlag 2007.
  • Nilsen T., A Designer’s Guide to Augmented Reality Technology. In Concepts and Technologies for Pervasive Games, Magerkurth, C., Röcker, C (eds), ISBN 978-3-8322-6224-2, Shaker Verlag 2007.

Articles

Conference Proceedings

Workshops & Facilitated Activities

Technical Reports

Unpublished works


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Contents

    Reviews, rants, reflections, arguments, scrawls, ideas, refutations, pontifications, rhetoric, records, accounts, journals, scraps, plans, authentic articles of thought.

    No artificial ingredients.
    May contain pretentiousness.
    May reflect personal bias.

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