Last modified on February 20, 2009
Thesis
Book Chapters
- Nilsen T., Understanding and Creating the Play Experience. In Concepts and Technologies for Pervasive Games, Magerkurth, C., Röcker, C (eds), ISBN 978-3-8322-6224-2, Shaker Verlag 2007.
- Nilsen T., A Designer’s Guide to Augmented Reality Technology. In Concepts and Technologies for Pervasive Games, Magerkurth, C., Röcker, C (eds), ISBN 978-3-8322-6224-2, Shaker Verlag 2007.
Articles
Conference Proceedings
- Grimley, M. Green, R. & Nilsen, T. Students’ Learning Experiences in the Digital Age, SRHE Annual Conference 2008 Valuing Higher Education. Liverpool, 9-11th December, 2008.
- Nilsen, T., Tankwar – AR Games at GenCon Indy 2005, in Proceedings of 15th International Conference on Artificial Reality and Tele-existence (ICAT 2005), Christchurch, New Zealand.
- Nilsen T., Looser J., Tankwar -Tabletop war gaming in augmented reality. In Proceedings of 2nd International Workshop on Pervasive Gaming Applications, Munich, Germany.
- Buchmann V., Nilsen T., Billinghurst M., Interaction With Partially Transparent Hands And Objects, In Proceedings of Sixth Australasian User Interface Conference (AUIC 2005), Newcastle, NSW, Australia, January/February 2005.
- Nilsen T., Linton S., Looser J., Motivations for Augmented Reality Gaming, in Proceedings of Fuse 2004, first New Zealand Game Developers Conference.
Technical Reports
Unpublished works